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Key board for xbox 360
Key board for xbox 360




key board for xbox 360

Python driven emulation layer for XInput. $15 shouldn't be too hard to swallow if you got a whole lot of older games that aren't XInput Native.įreePIE (GitHub GNU/GPL Source Code) *GlovePIE Replacement* Windows/Linux I'd recommend this for the not so tech savory users. KeySticks (Commerical, 30 Day Trial) $15+ WindowsĪ great and easy interface to use and create multiple profiles emulations for the Xbox 360 Controller. Here is a list of applications I have used to Emulate the Keyboard/Mouse from XInput Commands: Depending on the games DX revision it's running, you may not be able to map or use the following: Vibration, Right Analog Axis, Dpad, Guide/Home Button, Analog +/- Trigger Axises (Non-throttle), Left/Right Analog Toggles.Ī solution recommened by most was a Mapper/Emulation Layer program to read XInput to Mouse/Keyboard commands. With DirectInput, the Xbox 360 Controller (Running in Compatibility Mode DirectInput and not native XInput) is limited to 10 buttons and 1 axis (Left Analog Axis, ABXY, Start, Back, Left/Right Bumpers.

key board for xbox 360 key board for xbox 360

With FF7 Re-release with DX9 Support, we have a new and functional way to play our favorite game from the past on new/current generation hardware!Įxplanation to why FF7 doesn't work properly or the way you'd expect (Like Controller Supported Games) with the Xbox 360 Controller vs Others:ĭirectInput (Other Controllers, keyboards, Mice, etc) vs XInput (Xbox 360 Controller, Mice, Keyboard, etc)īasicly, the fundamental problem with FF7 (Steam/SOE Release) is that it favors DirectInput over XInput. Creating a new thread to help those that (like myself) enjoy using the Xbox 360 Controllers (Wired/Wireless) on various games because of it's very compatible nature with Windows/Linux.






Key board for xbox 360